Zelda: Breath of the Wild Project preview

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Zelda: Breath of the Wild Project preview

LolindirLink
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This post was updated on .
First part is analysis, scale, elevation, character size, tree size, water levels, mountain height. Overall map size and estimated locations of towns, dungeons and shrines (all 100+ of them)



Edit: Part 2: basic scale of the E3 demo map is in place!
Ready to be, replaced! Hah!..
last night will disappear in the box of prototype stuff, but im happy with the result so far.
Here is a video update: https://www.instagram.com/p/BG6N_AhD6V0/



Stay Tuned for more! (updating this post soon) -EDIT- i'll likely make a new post. experimenting!

-LL


Zelda Breath of the Wild map analysis part 1


A Sample of what's coming with the power of the Unreal Engine 4!


i'm currently still in the progress of setting the project up,
there's a character & movement! the C4D sample map does it's job.

i created a few sample assets including:
"Goblin Watchtower"
"Crate"
"Cooking Kit"
"White tree"
"Goblin Skull Base"
"MasterSword 2015"
"Tree trunk"
"(Explosive) Barrel"
"Mushroom"
"Apples"
Campfire + Steak

upcoming assets are:
"Temple of Time"
"Great Plateau Walls"
"Shrine Entrance"(Dynamic)
"Stone Structures"
"Stones/Rocks"
"Stone Golem"
"Basic Shrine Room Parts"

a few 3D models i found online:
"Link" - Skyward Sword model, upscaled in C4D, custom animations.
"Wolf Link" for mimicking Amiibo functionality.
"Makar" - Windwaker model, Upscaled in C4D, placeholder for the korok locations)
"Wooden Sword" - Twilight Princess model
"Bomb" - Twilight Princess model, simple recolour.
C4D pinetree, Cherrytree & bush.

it's a fun project really!

Breath of the wild LL fanproject wildbreath fun times

---Need help with asset creation! anything not mentioned above (or better versions) are like, super welcome!---
credits permanently covered in every future version of the project onwards.

Breath of the Wild campfire 3D model by LL
~LL
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Re: Zelda: Breath of the Wild Project preview

LolindirLink
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-Discontinued-
~LL
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